![]() ![]() The Unity program is in its last stage of development, with the beta release planned a couple months after the Kickstarter and the live program available before the end of the year. SmiteWorks has, in point of fact, been developing this with their existing income. Roll20 has dynamic lighting while FGU, when it launches, will only have dynamic line-of-sight, but lighting and darkvision are supposedly early priorities for next year. ![]() Roll20 has had an advantage in terms of pretty looking doo-dads and a better set of map tools, but FG is set to leapfrog past it in that category, too. Hell, the combat tracker alone is enough to make me lament the occasions when I have to use Roll20 because someone has to have a browser-based connection. Even the current version of FG is much more of a full-featured virtual tabletop and is much much easier to use for preparing and running a game. Having used both Roll20 and Fantasy Grounds, there is really no comparison. You will be able to take everything you have for the current program and plug it into the new one. The new features have been in the works for some time, but the thing that has delayed the development of the Unity version of Fantasy Grounds has been ensuring that it will be compatible with existing rule sets, assets, and campaigns. ![]()
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